⌁ VERSIONED FIELD GUIDE
Tunnels: 30-Second Brief
NVA team mobility network
See how tunnels connect, how players enter and travel, and what happens when the network is cut.
HLLVDB editorsPublished 2026-08-14Modified 2026-08-14Facts verified 2026-08-14Build 24623236
FIELD BRIEF
What to remember in a match
9 notes01When connected, NVA tunnels form an underground network for fast team travel.02The static description lists the Commander, Squad Leaders, and Recon Observers as able to place tunnels, and says the whole team can use them.03Tunnels can be connected on the tactical map, and a Garrison connected to the network can also serve as a travel entrance.04Tunnel travel time depends on the length of the network route actually travelled.05The exact tunnel travel-time formula and the cooldown before it can be used again remain unconfirmed.Check again after a game update06Destroying a tunnel prevents the whole team from spawning there and breaks the network between connected nodes.07The static description says players travelling through the affected tunnel network die when it is destroyed.08The Build 24623236 static Field Manual states a team-wide limit of 15 tunnels.09The connection steps, connection distance, network branching, cooldown, and actual destruction feedback still require in-match verification on the current version.Check again after a game update